

On the pitch, there's no slowdown and relatively little lag. Once you're linked up you can select teams and get going. Set-up works like this: you choose the Wireless mode, then name your profile (you can have up to three), and then one of you chooses to host (selecting skill level, half-length and whatnot) and the other scans the airwaves for the game. We're sitting here right now with two PSPs and two copies of the game, so we know what it's like. For now, let's get stuck into the PSP-specific stuff.įirst things first - wireless features. There's no need to sermonise the basic game (without wishing to proliferate the "Church of PES" stuff, claiming it's good is a bit like arguing that Jesus was probably a nice chap at heart) and we'll get to the quirks and version-specific changes later (of the game that is, not the Jesus). Winning Eleven 9: Ubiquitous Evolution is basically the PS2 version of Winning Eleven 9 shorn of its Master League mode and commentary, with a wireless multiplayer mode bolted on.

On PSP? Well, Konami must be on the phone to the bank manager ordering a larger vault, but from our perspective? Like we said - enigmatic. On PS2 it's heavenly (in spite of the demonism, obviously) on Xbox and PC it's been a bit oversold (the multiplayer implementation, in particular, hasn't lived up to its billing). Winning Eleven's a bit like Michael Owen - a demon on home soil, but kind of enigmatic when it goes abroad.
